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Platformer_RL (Haven't given it a name yet) is a simple yet engaging multiplayer platformer game built from scratch using C++ and the raylib graphics library. This project leverages ENet for UDP-based networking, enabling real-time updates and a robust server-client architecture that supports multiple players. The game features a map system using pixel images and employs techniques like lerping for smooth position updates. Key Features:
Server–Client architecture supporting multiple players
Real-time updates using UDP
Prebuilt binaries available for Linux
Build from source for Windows and macOS
The project is open source and licensed under the MIT License, inviting contributions and enhancements from the community. Whether you're interested in game development or networking, Platformer_RL offers a solid foundation to explore and expand upon.
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