The game follows a few principles that most games completely ignore:
Just four inputs. Four arrow keys control four traffic lights. That's it. No shooting, jumping, racing, flashing lights, none of the usual chaos. The game does most of the work, and you just control what matters. It's a mess you can actually manage.
No time pressure. Cars wait patiently. There's no ticking clock telling you you're failing. You can pause and think, or just let your brain zone out and react.
Immediate feedback. Every click does something visible right away. No complex menus, no hidden mechanics. Just clear cause and effect.
Predictable chaos. Cars spawn randomly, but they follow traffic rules. It's unpredictable enough to stay interesting, but structured enough that your brain can find patterns.
Small victories. Every car that makes it through safely gives you a little "+1" and a tiny burst of particles. It's like getting a high-five from the universe for doing something right.
The result is something that feels active enough to engage my scattered attention, but calm enough that I don't need to stress about it. It's meditative without being boring.
Tuesdae Rush is completely open source, if you're curious about the code or want to contribute, you can star the repo on GitHub.
The whole thing is built with Flutter and runs on web, mobile, and desktop.
I'm Rudi, founder of DoublOne (a chat-like email client), CaraML (the only AI chatbot you need), and builder of apps that improve quality of life.
If you enjoyed this post or want to see what I'm working on next, you can find me on X/Twitter, Github, Linkedin or check out my site: rudi.engineer.
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