• Built a 4‑level Processing side‑scroller in 3 months with platforming, upgrades, and a final boss
• Crafted varied levels (forest, cave, castle, village) to boost player immersion
• Added checkpoints and story cards, cutting restarts by 30%. Tuned the game loop for a stable 60 FPS on Mac and Windows
• Authored design docs and reports to streamline QA and collaboration