With this project, we sought to evaluate the ability of VR technology to mirror educational outcomes of traditional in-person learning, and compared the effect of social presence on learning outcomes in educational VR simulations with a human-like instructor versus an abstract non-human instructor. To meet these research goals, we developed a VR application that emulates a photography studio teaching lighting fundamentals. This project covers the results of the first pilot test session and future considerations for refinement of the application.
The proposal that this project resulted from was awarded funding from the Cal Poly Center for Expressive Technologies 2022-2023 Seed Grant. The funded proposal and this project are advised by Dr. Hocheol Yang and jointly investigated by Katie Hollister. Please direct any questions or comments regarding this project to Barrett Lo (barrett@L-O.io) or the Cal Poly Graphic Communication department.